Ftl Locking Doors

Only one ship starts without doors rock b and only one starts without a medical system slug b.
Ftl locking doors. Each system occupies one room. It s really annoying how they can just travel around freely. Door locks operating with 12 volt or higher electric currents are called electric strike locks they are access control devices and can be configured as fail secure fail safe or hold open. When combating a superior boarding party for instance if you had a crew complement of mostly zoltan or engi.
Although simple in theory doors have many uses. Allows for the remote operation of the ships doors. All player ships start with piloting engines oxygen and weapons control. I was wondering is there any way to lock your doors when intruders board your ship.
The locking mechanism is similar to that of knob locks but the main difference is the opening hardware. Subsystems are the same as systems except they do not use power. On one occation i tried to move my crew into one room and then depressurize the rest of the ship in order to starve the intruders of oxygen but they just freely moved into the secured rooms and kept tearing the. Interior doors commercial.
Can be used to vent oxygen into space to suffocate a fire or gradually suffocate intruders. Hey new player to the game here. Systems are equipment that provides your ship with capabilities. For offices employee break rooms classrooms supply rooms or other interior commercial doors there is one common option.
Can be used to quickly supply oxygen from the rest of the ship to recently repaired areas. They need reactor power to function. The gui has two buttons on the lower right hand side of the screen one closes all doors on the ship and the other has two functions.