Fortnite Do Wall Lights Stop Smashers

Hey guys its no2guy here with a fortnite video.
Fortnite do wall lights stop smashers. Sub zero zenith s sniper critical hit perks freezes them if used with a high enough crit chance sniper which then allows every one to focus their attacks and. With my wall lights 3 2 duration 1 sec activation i want to place the 2nd wall light 2 2 seconds after the first on has fired so they activate right at the end of the first stun duration. Broadsides can stun them if the smasher s impact barrier is reached but yet again i wouldn t count on them. The constructor ability bull rush will stop the charge if used against the smasher while its charging the outlander ability teddy will also stop the charge if placed in the smasher s way.
Also side note with ssds when getting fancy with the the short partial walls to make them walk from left side of tile to right. Hey guys its no2guy here with another fortnite video. In this fortnite save the world trap guide video i test out the wall lights. Today in this video i will be showing you guys a wall light defence strategy on fortnite to help defend your objectives and ensure enemy s wont.
Doing this will cause the wall lights alone to keep jailed mobs stunned for 6 4 duration x2 out of every 7 5 seconds reload activation. This page was last edited on 29 july 2020 at 20 46. 106 wall lights 3 impact and. Content is available under cc by nc sa 3 0 unless otherwise noted.
Since floor traps are the. Save the world pve is an action building game from epic games. Today in this video i share with you the 3 most easy and effective ways of stoping wall smahers destroying your base on fortnite. Be careful to much propane guys get excited and boom or smasher gets excited hits wall but in process hits propane on ground boom.
Game content and materials are trademarks and copyrights of their respective publisher and its licensors. The same powerknox guy was surrounding atlas pyramids with 3 3 walls with hole in the middle with wall lights and shooting any high treat mobs through the holes like smashers blasters propanes lobbers and letting husky husks and trash mobs hit the walls and die by that. Wall dynamos stun them for like 0 5 seconds so i wouldn t really count on them. High wall around the remaining parts is in a smashers way the smasher will never charge the stuff behind it and will stop to attack the floor instead.
You basically trade a floor trap space for an extra small wall and smasher defense. Ceiling zappers are a similar story as are ceiling droppers.